Break the fleet
First Contact, Incoming Threat, Attack Formation, Meteor Storm, then the command ship. Beat its three attack stages to enter a harder cycle.
Defend the galaxy. Survive the invasion. Become a legend.
Loading flight systems…
←→ or AD move · SPACE / click fire · P pause · ESC menu. On touchscreens, drag the ship and use FIRE.
Records are saved on this browser when storage is available. They are separate from SmartAssess assessment leaderboards.
KNOW YOUR MISSION
First Contact, Incoming Threat, Attack Formation, Meteor Storm, then the command ship. Beat its three attack stages to enter a harder cycle.
Catch rapid fire, double lasers, triple shot, shields, hull repairs, and slow motion. Boss victories upgrade your reactor for the rest of the run.
Enemies earn 100–300 points; bosses earn 2,000. Chain 3 / 5 / 10 / 20 kills for 1.5× / 2× / 3× / 5×. A sector clear adds 500, plus 1,000 for a perfect hull.
R · Rapid Fire 9 seconds of faster shooting.
II · Double Laser 12 seconds of paired lasers.
III · Triple Shot 9 seconds of spread fire; takes priority over double lasers.
S · Shield Absorbs three hits, up to 14 seconds.
+ · Extra Life Restores one hull unit, to a maximum of five.
T · Slow Motion Slows enemies, hazards, and hostile fire for 7 seconds.
A kill every 4.5 seconds sustains your chain. Hull damage resets it. Basic / scout / tank / zigzag / bomber kills earn 100 / 150 / 250 / 200 / 300 points before multipliers. Rapid Fire combines with either weapon; repeat pickups refresh their timer. Each boss upgrades your reactor by 5%, up to 15% faster firing.
FROM THE FLIGHT RECORDER
Captured from the working browser game.
MISSION REPLAY
A silent browser gameplay recording with scene cuts, including a boss encounter.