SMARTASSESS / ARCADE

SPACE INVADERS 2.0

Defend the galaxy. Survive the invasion. Become a legend.

Flight manual FREE TO PLAY · NO SIGN-IN
ORBITAL DEFENSE
SCORE00000000
SECTOR01
HULL3 / 5
CHAIN1x
LOCAL BEST0
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ORBITAL DEFENSE DIVISION

SPACE INVADERS 2.0

Five sectors. One command ship. Hold the line.

Loading flight systems…

←→ or AD move · SPACE / click fire · P pause · ESC menu. On touchscreens, drag the ship and use FIRE.

Records are saved on this browser when storage is available. They are separate from SmartAssess assessment leaderboards.

KNOW YOUR MISSION

A little strategy. A lot of laser fire.

01 / CAMPAIGN

Break the fleet

First Contact, Incoming Threat, Attack Formation, Meteor Storm, then the command ship. Beat its three attack stages to enter a harder cycle.

02 / ARSENAL

Build your advantage

Catch rapid fire, double lasers, triple shot, shields, hull repairs, and slow motion. Boss victories upgrade your reactor for the rest of the run.

03 / SCORING

Keep the chain alive

Enemies earn 100–300 points; bosses earn 2,000. Chain 3 / 5 / 10 / 20 kills for 1.5× / 2× / 3× / 5×. A sector clear adds 500, plus 1,000 for a perfect hull.

Power-ups and scoring rules

R · Rapid Fire 9 seconds of faster shooting.

II · Double Laser 12 seconds of paired lasers.

III · Triple Shot 9 seconds of spread fire; takes priority over double lasers.

S · Shield Absorbs three hits, up to 14 seconds.

+ · Extra Life Restores one hull unit, to a maximum of five.

T · Slow Motion Slows enemies, hazards, and hostile fire for 7 seconds.

A kill every 4.5 seconds sustains your chain. Hull damage resets it. Basic / scout / tank / zigzag / bomber kills earn 100 / 150 / 250 / 200 / 300 points before multipliers. Rapid Fire combines with either weapon; repeat pickups refresh their timer. Each boss upgrades your reactor by 5%, up to 15% faster firing.

FROM THE FLIGHT RECORDER

Inside the action

Captured from the working browser game.

MISSION REPLAY

Watch a sortie

A silent browser gameplay recording with scene cuts, including a boss encounter.